Welcome back to The Agent GTM Newsletter where we share actionable tips, free AI tools, and market insights every Friday. |
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Hey there,
Quick reminder of what I'm doing with a new podcast: I find people who are shipping with AI (without an engineering background) and get them to show us what they built, plus the one thing they do uniquely well that the rest of us can learn from.
This week that person is Adrian, and his thing is different than what I've seen in the past.
Adrian has spent years living out of a suitcase. But he doesn't do cities like a tourist β no guidebooks, no landmark checklists. He Couchsurfs, eats where the locals eat, and digs into a place until it feels lived-in.
Then he asked a question only a builder would ask: what if anyone could experience a city that way through a game?
So he built one. A playable, location-based murder mystery.
Adrian stitched together a stack of AI tools that generates everything a game needs β the story, the characters, the voices, the animation, a real map of the city... in 10 minutes! The infrastructure took him much longer, but he can generate each net new game that quickly.
That's the difference between making a thing with AI and building the machine that makes the thing. One is a project. The other is a studio. And it's why "millions of players" isn't a crazy goal for him.
He builds one live on the episode, start to finish, in real time.
π Listen to the episodeβ
And because Adrian is generous: he gave AgentGTM readers a code to play one of his games yourselves.
One question before you go: what's the workflow you repeat so often it deserves its own machine?
β Shaalin
P.S. if you're early in your building journey, and want some help building AI tools, reply! I'm helping a few people build their own agents.